HECARIM|

HECARIM

THE SHADOW OF WAR

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

DIFFICULTY

ABILITIES

WARPATH

RAMPAGE

SPIRIT OF DREAD

DEVASTATING CHARGE

ONSLAUGHT OF SHADOWS

WARPATH

Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.

RAMPAGE

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

SPIRIT OF DREAD

Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.

DEVASTATING CHARGE

Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

ONSLAUGHT OF SHADOWS

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.