Raynor|

Raynor

RENEGADE COMMANDER

Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.

DAMAGE

UTILITY

SURVIVABILITY

COMPLEXITY

PRIMARY ABILITIES

Penetrating Round

Inspire

Adrenaline Rush

HEROIC ABILITIES

Hyperion

Raynor's Raider

Penetrating Round

Deal 220 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.

Inspire

Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.

Adrenaline Rush

Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.

Hyperion

Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.

Raynor's Raider

Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.